May has been a crazy month. I mean, they all are but this one has been crazy in some different ways. We had a very successful LudoNarraCon in April, massive thanks to Fellow Traveller for organising it and making it an amazing event! Lots of people played the demo, checked out our stream videos and…Details
To celebrate Paradise Killer being part of LudoNarraCon we’ve launched a new trailer! There’s also a free alpha demo of Paradise Killer which will be available on Steam for the duration of the event. This is the first time we’ve shown a demo of the game since we went to EGX in October 2019. LudoNarraCon…Details
What a weird month! We’re in the midst of a global pandemic but fortunately everyone on the team is staying safe and healthy. We’ve always had a list of nice to haves that we thought we’d never manage to get done. One of the many benefits of partnering with Fellow Traveller is having their support…Details
February has been all about optimisations and improving the player experience. We want the game to run on loads of different systems so we have been implementing lots of ways to get the frame rate up on very low end systems. We’re making good progress; culling and LOD settings are being tinkered with, meshes are…Details
LudoNarraCon, the free digital convention on Steam celebrating narrative games, will take place April 24-27. There will be more than 30 narrative games exhibiting and a main theater airing 12 hours of live panels, all available free to you on Steam. We’ll be exhibiting at LudoNarraCon: visit our store page during the event where we…Details
We’re extremely happy to see that Paradise Killer has a F O U R page spread in issue 340 of Edge Magazine!