PLEASE NOTE: These screens are work in progress! The Starlight menu is about to go through a MASSIVE redesign and none of this is final. We just wanted to show off some WIP stuff!<\/em><\/strong><\/p>\n<\/div> <\/noscript><\/span><\/div>As well as this we have given the player two options of how to play the music in game. Music can either be set to be played from speakers in the world or directly from Starlight (your in game investigation assistant laptop). Playing it diegetically from speakers within the world simulates the effect of when you walk around a mall in the real world and hear music being piped in through speakers. The volume increases and decreases with your distance to the speaker and other sounds in the world may drown it out. I love this and can\u2019t think of another game that does it. It gives an amazing sense of being in the world and feels wonderfully natural. However, we know that some players may not want this so there is an option in the playlist editor to play the music normally like in any other game.<\/p>\n<\/div>
<\/noscript><\/span><\/div>Another hot new wishlist feature we have added this month is collectable skins for Starlight. Starlight is your investigation assistant laptop that tracks case files, investigation notes, evidence, collectables, etc. You can now customise the look of Starlight by finding new skins in the world. These collectables are tied into our manual save point system to give you an extra reward for activating save points around the world.<\/p>\n<\/div>
<\/noscript><\/span><\/div> <\/noscript><\/span><\/div>It\u2019s been a busy month and I\u2019m very happy with what we\u2019ve achieved! You can also see in the screens above our new conversation UI that now includes a log of everything that has been said and better shows off our character variants. So much changes so quickly in game dev!<\/p>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":447,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,4,6],"tags":[],"_links":{"self":[{"href":"https:\/\/kaizengameworks.com\/wp-json\/wp\/v2\/posts\/441"}],"collection":[{"href":"https:\/\/kaizengameworks.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/kaizengameworks.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/kaizengameworks.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/kaizengameworks.com\/wp-json\/wp\/v2\/comments?post=441"}],"version-history":[{"count":2,"href":"https:\/\/kaizengameworks.com\/wp-json\/wp\/v2\/posts\/441\/revisions"}],"predecessor-version":[{"id":490,"href":"https:\/\/kaizengameworks.com\/wp-json\/wp\/v2\/posts\/441\/revisions\/490"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/kaizengameworks.com\/wp-json\/wp\/v2\/media\/447"}],"wp:attachment":[{"href":"https:\/\/kaizengameworks.com\/wp-json\/wp\/v2\/media?parent=441"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/kaizengameworks.com\/wp-json\/wp\/v2\/categories?post=441"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/kaizengameworks.com\/wp-json\/wp\/v2\/tags?post=441"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}